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Professor Shinhyun Choi’s team, selected for Nature Communications Editors’ highlight
[ From left, Ph.D. candidates See-On Park and Hakcheon Jeong, along with Master's student Jong-Yong Park and Professor Shinhyun Choi ] See-On Park, Hakcheon Jeong, Jong-Yong Park - a team of researchers under the leadership of Professor Shinhyun Choi of the School of Electrical Engineering, developed a highly reliable variable resistor (memristor) array that simulates the behavior of neurons using a metal oxide layer with an oxygen concentration gradient, and published their work in Nature Communications. The study was selected as the Nature Communications' Editor's highlight, and as the featured article posted on the main page of the journal's website. Link : https://www.nature.com/ncomms/ [ Figure 1. The featured image on the main page of the Nature Communications' website introducing the research by Professor Choi's team on the memristor for artificial neurons ] Thesis title: Experimental demonstration of highly reliable dynamic memristor for artificial neuron and neuromorphic computing. ( https://doi.org/10.1038/s41467-022-30539-6 ) At KAIST, their research was introduced on the 2022 Fall issue of Breakthroughs, the biannual newsletter published by KAIST College of Engineering. This research was conducted with the support from the Samsung Research Funding & Incubation Center of Samsung Electronics.
2022.11.01
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Transparent Glass Wall as a Touch Game Media
Professor Woo-hoon Lee - Selected as the “Highlight” at SIGGRAPH emerging technology conference - “An excellent example of the transparent display panel in everyday life” A joint research team led by KAIST Industrial Design Department’s Prof. Woo-hoon Lee and Computer Sciences Prof. Ki-hyuk Lee has developed a brand new concept game media “TransWall”, which utilizes both sides of the glass wall as the touch medium. TransWall has been chosen as the “highlight” of 2013 SIGGRAPH emerging technology conference. SIGGRAPH is a world-renowned conference in the area of computer graphics and interaction technique, last held 21st-25th July at Anaheim, in the United States. It all started with the thought, wouldn’t it be possible to turn the glass walls surrounding us into a medium for entertainment and communication? TransWall utilizes holographic screen film inserted between two glass sheets with a multi-touch function, onto which the image can be projected using the beam projector from both sides. Furthermore, an additional Surface Transducer attached to the glass can deliver the sound and vibration. What seemed as an ordinary glass wall has been transformed into a multi-sensory media that can transmit and receive visual, auditory and tactile information. TransWall can be implemented at public places such as theme parks, large shopping malls and subway stations, providing the citizens with a new form of entertainment. This touch-interaction method can also be applied to developing a variety of cultural contents in the future. Professor Lee said, “TransWall shows an example of near-future where touch-interaction method can be utilized with the soon-to-be commercialized transparent display panel in everyday lives.” TransWall Introduction video (https://vimeo.com/70391422) TransWall at SIGGRAPH 2013 Display (https://vimeo.com/71718874) Picture 1. Both sides of the glass wall can be used as a touch platform for various medias, including games. Picture 2. TransWall attracts the interests of the audience at SIGGRAPH emerging technology. Picture 3. Structure of TransWall Picture 4. Photo of TransWall from side
2013.09.19
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